Upgrades Steel Assault to Piercing Steel Assault which adds a pierce res buff (10%). Upgrades Dance of the Fool to The Flowering Spirit, which changes it be map wide and self buffs AGI. JM bonus increase of 4% HP, 100 HP, 7% Strike Res. Upgrades Attack Accuracy 100% to Attack Accuracy 120%, which adds a reduction of evasion rate to the effect. Upgrades Pirate Song to Pirate Anthem which increase the area from around self to diamond [5] around self, increase the PATK buff (from 15% o 40%), jewel cost (from 24 to 30) and cast speed (from 360 to 500), add a DEX buff (40%) and add a jewel gift (15 jewels). If the player is Job 50, he/she will receive a Condensed Potion Creation Guide (240,000z). Each job+ is unique to a unit, the same job will have different upgraded abilities for different units who have a job+ upgrade for it. Upgrade skill Curing Grace to Cross Cure Rest which now is a cross AoE and increases the jewel cost and the cast speed. Upgrades Elemental Burst to Flame Burst, which adds Fire Element and increases modifier, Adds new Skill Megiddo Flame, which Fire Mag ATK on enemy unit (Strong vs Wind), Moves Mega Flame from Main to Sub, replacing Cross Flare, Upgrades Elemental Burst to Blizzard Burst, which adds Water Element and increases modifier, Adds new Skill Diamond Dust, which Water Mag ATK on units within target area (Strong vs Fire), Moves Mega Blizzard from Main to Sub, replacing Cross Blizzard, Upgrades Elemental Burst to Spark Burst, which adds Thunder Element and increases modifier, Adds new Skill Thor Impulse, which Thunder Mag ATK on units within target area (Strong vs Water), Moves Mega Spark from Main to Sub, replacing Cross Spark, Upgrades Elemental Burst to Big-Bang Burst, which increases modifier, Adds Pandora's Box passive, which increases Jewels Spent for Sage job-type Mag attacks, increases cast time and greatly increases power, Replaces Low Leverage with Snatch Leverage, which now Absorbs Jewels from enemy units in area around self. Created Date: 13th Dec 2017. Upgrades Electric Lightning to Roaring Lightning Flash which increase the damage (from 200% to 220%) and adds Strong VS Thunder (50%). Adds new Skill Time Like Stone to Sub, which increases CT of units within area around self. Changes Evil Slash to Realm of Feebie Death, which increases the modifier, reduces jewel cost and changes the Range and Area. Adds new skill Armored Magic Glyph which permanently increase MATK Power and Jewel Spent Rate, stackable up to 2 times. Speak with Alchemist Guildsman to start the job change quest You'll have to pay a registration fee of 50,000 zeny, then you'll be asked to collect one of the following: You may bring these items as a substitute to the item assigned to you. Upgrades Paragon Anonymous to Nonpareil Anonymous which now reduce the chance of activate a reaction. Upgrades Flaming Halo to Ignited Circle which increase the area and the amount of AGI and Evasion buffed. At Level 44, Alchemist can begin the 2nd job specialization quest. Upgrades weapon ability from The End to Dead The End, which increases range, replaces the 100% hit with an ignore defense, and increases the crit buff duration by 1 turn. Upgrades Clear-Air Turbulence to High-Pressure Blue Skies which removes the MATK and PATK debuff. Upgrades Soul Sacrifice to Mind Sacrifice, which decreases the jewel cost and HP cost. New skill Slicing Wall of the Dead which raises self Slash/Magic resist for 3 turns and removes own debuffs. Adds new skill Voltage Syrup which increase own MATK, AGI, Move and Jump for 5. Upgrades Battleaxe Stroke to 3 phase light attack. Specialized in speed/evasion (upgrades from Soldier - noting differences from standard Dark Cavalier job). Adds Poignant Dance to sub which lowers evasion rate of enemy units (stackable 3x), Adds Manipulated Destiny to sub which absorbs LUCK from enemy units within area for 3 turns. 5 Mini Furnace Get at least 40 Job Levels as a Merchant High and return to the Sage Castle in Juno. "Welcome to the Alchemist Union. JM bonus increase of 4% HP, 6% MATK, 100 HP. Upgrades Cedar Slash Flicker on Sub to Cedarian Survivor, which slightly increases modifier, removes Bind status infliction and adds Strong vs. Upgrades Antidote on Sub to Poison Vaccine, which increases healing amount. Adds new skill Psi Burst which deals Water Slash damage to the units around self and move them 2 squares back. This page has been accessed 12,366 times. Upgrade Jewel Breaker to Jewel Return that reduce the chance of activate, but now activate with skills and absorbs jewels. Replaces Juggernaut with Abyss Note, which is a dark slash attack on enemy unit's Max HP & raises own PATK/MATK by 30% & lowers PDEF/MDEF by 15%, Upgrades Blood Drain on sub to Blood Suction, which changes it to RateDamage (max 5000), adds a teleport before using the ability with increased range, and removes the cast speed, Upgrades Jewel Drain on sub to Jewel Suction, which adds a teleport, increases the range and jewel attack multiplier, and removes the cast speed. A unit may only have a single job active, dictating its basic attack, primary ability and attributes. Replaces Mega Spark with Voltage Spark, which increases the damage and jewel cost and adds a PATK/MATK/AGI debuff. Upgrades Pierce Mastery+2 to Consecrated Cleave which now also increase Move by 1. The next room is … Upgrades Cheers of a Good Match to Cheers to Clear Skies which increase the Luck buff. Upgrades Banshee Cry Ubiquitous to [Demon Cry] Perficio which now halves own Jewel Spent Rate for 3 turns and increase damage. The player will need the following items for this part: He will then ask questions regarding potion creation after he explains the process. JM bonus increase of 4% HP, 1% PDEF, 150 HP. She isn't very confident when it comes to Alchemy, but she's very confident at fighting for the bread at her dormitory. Upgrades Adaptation Evolve to Peaceful Evolution, which add +10 starting jewels. Changes Air Surge to Moon Torrent, which changes the Evasion to Magic Evasion and increases the rate. Alright, this is the blank page, ready for you to edit for this job. Replaces Guard Stance with Diamond Formation, which now raises Slash Res of allys, by 50, for 3 Turns. JM bonus increase of 10% HP, 1% PATK, 100 HP. Upgrades Drain Dimension to Shine Dimension which deals Light damage now also increase Strong VS Dark. Upgrades Stormwolf Fang to Twin Fang God Wolf, which converts the ability to 2-hit, adds an agility buff, and increases the attack multiplier and reduce jewel cost. At the second floor, you will meet the Master Alchemist with rainbow-colored hair to change jobs. Changing into an Alchemist from a Merchantrequires the player to complete a number of tasks: 1. Adds new skill Drop Shot which can damage unit midjump and interrupt the jump cast. Combining the Alchemist abilities with White Mage abilities makes for a versatile unit. Upgrades Dark Flare to Abyss Flare, which increases modifier and cast speed but reduces the area to a square. Meteor and Flare). Upgrades Omniblast to Peerless Blast which increase the slash damage and the evasion, but decrease All Elemental Res. Upgrades Inferno to Dark Inferno which increase the damage the cast and the Slash Power debuff. Upgrades Wild Beast Tamer [Saber-Toothed Tiger]. If the player is Job Level 50, they will receive a Condensed Potion Creation Guide (240,000z). Item Collection 2. Replaces Juggernaut with Blade of World's End, which is a high burst slash skill with cast time which hits a single target in melee. This job is completely different from the base job and significantly improved in every way. Upgrades Grand Cross to Thousand Nights, which is higher damage than the base version, adds a chance of crit and increases the number of charges. Upgrades Craft Bomb on sub to Blast Bomb, which changes the element to wind and adds a 65% chance to inflict sleep for 3 turns. Adds new Passive Robes of Moonlight, which raises magic attack resist and magic evasion rate. Transformation Experiment After completing these tests, the player will be transformed into an Alchemist. Adds new skill Undead Disposition, for next turn will survive fatal damage 1 time and nullifies all statuses, also Permafrost will be no counted cost, no jewel spent, no cast speed. Adds new Passive Runner's Resolve, which Greatly raises AGI & lowers all other stats. Upgrades Long Snipe passive to Long Barrel Shot, which now Raises Range +2, greatly raises power of Basic Sniping with a minimum range of 4. Parmry Gianino is your contact for starting the quest. Upgrades Sacred Spearman Purification to Sacred Spearman Confessional which now also increase Jewels Obtained. Upgrades the Thief job to an upgraded version of the Shadow Assassin job. JM bonus increase of 6% PATK, 2% DEX, 1% AGI, 100 HP, Upgrades Mystical Fire to Firebird, which adds a 20% agility self buff (not currently working), Upgrades Furious Blizzard to Very Heavy Snow, which increases the damage multiplier, Upgrades Phantom Shield on sub to Phantom Formation, which adds a 40% fire resist buff and makes the ability stackable up to 3 times. JM bonus increase of 4% HP, 100 HP, 7% Pierce Res. Adds new skill Magical Clock which increase the CT of the allies in the area by 25. Upgrades Weathercock to Weather Hawk which now adds Strong VS Amorphous. Upgrades Beast Timer and change attack scaling to use MATK instead of PATK, sand change all the attacks from typeless physical to typeless magical. Upgrades Utsusemi to Flowing Cicada, which now raises Evasion Rate by 50 and increases jewel cost. JM bonus increase of 4% HP, 1% MATK and 125 HP. Specialized in status ailments and debuffs. Upgrades Arrow Rain to Shackle Rain, which adds Jewel DMG. Replaces Fire Sword on sub with Efreet Sword on main, which is a magic single target fire slash attack that is strong vs wind and has a large range. Upgrades Aerial Ride to Prism Ride which now deals Light damage and inflict Daze. See Alchemist Job Change Guidefor detailed information. Adds new skill Rising Shot which is a thunder attack (Strong VS Water, Strong VS Humans). Upgrades Striking Wings to Striking Dark Wings which now deals Dark damage and increase the damage, the jewel cost and the range. Upgrades Candle Fire to Candle Rain which now deals Water damage that is calculated by the difference of luck between the user and the target, increase the area and the damage and now instead of having a chance of inflicting Bind, have a 100% chance of inflicting Slow. Upgrades Lullaby to Relaxing Lullaby, which changes it to inflict damage but changes it to only have a 50% chance of sleep. Upgrades Catastrophe to Dark Catastrophe which increase the damage the cast and the Strike Power debuff. If you're a job level 50, you will receive a Condensed Potion Creation Guide (which cost 240,000z at NPCs). Adds new ability Summon Three-Headed Dragon, which inflicts 3-hit dark physical magic damage on units within area (100% hit) and lowers dark resist for 3 turns (can't be locked to target). This exam consists of two addition-subtraction questions, three multiplication-division questions, two questions pertaining to discount-overcharge, and three questions about the DEF and weight of certain items and armors. Upgrades Shot Mastery+1 to Marksman's Intuition which adds AGI by 10%. Upgrades Aerial Move to Shadow Move which now deals Dark damage and inflict Daze. Alchemist is a job from Final Fantasy Tactics Advance for the nu mou. Adds new skill Garuda Leap on Sub, which Jump and attack target unit & 100% hit, Adds new Skill Garuda Strike on Sub, which Jump and attack units within target area & 100% hit, Adds new Skill Dragon Charge on Sub, which multiplies own JUMP ATK by 2.5 for one turn, Sky High passive updated, to apply to the new skills instead of the removed High Jump skills. Adds new ability Break Momentum, which targets a large diamond area in a large range and interrupts casting and disables any CT up effects for 3 turns. Upgrades Guardian passive to Sword-Guardian, which reduces PDEF from 40% to 35%, but adds 25 Slash Res. Adds new skill Salvation which increases Max HP, PATK and PDEF. Upgrades the Shrine Maiden job to an improved version of the Priestess job (also changes weapon type to bow, basic attack to missile and base attack scaling to use PATK/DEX/LUCK). Upgrades Attack Accuracy 100% to 120% Chance of Dullness which adds a reaction block res debuff (35%). Upgrades Holy Spear Fan to Sacred Spear Tempest which now deals Wind damage and absorbs Jewels, but it doesn't ignore defense anymore. Adds new skill Vritra Leap on Sub, which Jump and attack target unit & 100% hit, Adds new Skill Vritra Strike on Sub, which Jump and attack units within target area & 100% hit, Changes Flare Sword to Efreet Sword, which reduces modifer, increases jewel cost, adds Strong vs Wind modifier and changes Range and Area, Upgrades Fire Sword on Sub to Salamander Sword, which reduces modifier, increases charges and adds Strong vs Wind modifier. Don’t fret about it because this guide will help you successfully pass the trial and finally become the Alchemist of your dreams. Specialized in statuses (only upgrades from Thief). Upgrades Magical Knowledge to Witch's Resolve, which further increases MATK and max jewels. Each job which can be enchanted has several variations available which provide different special benefits. Adds Karmic Purification to sub, which does a wind magic attack on an enemy unit at range which scales based on the difference between caster and enemy LUCK and strong vs undead. Upgrades Fierce Tsubamegaeshi to Fatally Fierce Tsubamegaeshi which now is a preemptive reaction that can be activated by skills. New skill Ghostly Wind Scythe, which is 100% hit and teleports to an enemy target and does a wind slash attack and absorbs part of the damage as HP, and inflicts daze. Replaces Piercing Light on the sub with Absolute Zero, which is a long range 3-hit single target water attack with a 40% chance of inflicting blind. JM bonus increase of 2% HP, 1% PDEF, 2% MATK, 3% LUCK and 100 HP. Upgrades Grace Strike to Grace Spiral which now deals Wind damage, adds Strong VS Thunder and 100% hit. If you need any help, go the Job Template Example page so that you have an idea of what you are going to do. Specialized in inflicting status ailments and effects. Nicholas (Chief Researcher) will tell the player to go meet Bain or Bajin in Juno. Prerequisites. Upgrades Samurai to an improved version of Blademaster. He'll ask the player two questions pertaining what was just learned from the quest. Upgrades Mist Cleared to Morning Frost Cleared which transform the Heal in a 40% Rate Heal. Adds new ability Argos Fall to sub, which does a wind physical slash attack with defense ignore to a square target at 3 range. Upgrades Aerial Ride to Hell Ride which now deals Dark damage and inflict Daze. Upgrades Blinding Circle to Flowing Circle which now inflict Water damage, have 100% hit and inflict Slow instead of Blind. Upgrades Bombshell to Helix Shot, which changes the element to wind, increases range, and inflicts debuff effect that reduces targets' chance of being affected by Quicken and special statuses to 0 for three turns. Upgrades Leaden Feet Dance to Leaden Feet Dance - Wild Strike, which adds a 3x stacking 15% Strike ATK Power debuff to the skill, Upgrades Dance of the Fool to Impetuous Strike Dance, which adds a 20% Strike Resist debuff and allows the skill to stack 2x, Upgrades Encore passive to Privet Encore, which adds 10% AGI and 20% Strike Resist, Upgrades Leaden Feet Dance to Leaden Feet Dance - Shredder, which adds a 3x stacking 15% Slash ATK Power debuff to the skill, Upgrades Dance of the Fool to Impetuous Slash Dance, which adds a 20% Slash Resist debuff and allows the skill to stack 2x, Upgrades Encore passive to Floral Shade Encore, which adds 10% AGI and 20% Slash Resist, Upgrades Leaden Feet Dance to Leaden Feet Dance - Wild Pierce, which adds a 3x stacking 15% Pierce and JUMP ATK Power debuff to the skill, Upgrades Dance of the Fool to Impetuous Pierce Dance, which adds a 20% Pierce and JUMP Resist debuff and allows the skill to stack 2x, Upgrades Encore passive to Whirling Petals Encore, which adds 10% AGI and 20% Pierce and JUMP Resist, Upgrades Leaden Feet Dance to Leaden Feet Dance - Wild Missile, which adds a 3x stacking 15% Missile ATK Power debuff to the skill, Upgrades Dance of the Fool to Impetuous Missile Dance, which adds a 20% Missile Resist debuff and allows the skill to stack 2x, Upgrades Encore passive to Waving Wisteria Encore, which adds 10% AGI and 20% Missile Resist. Upgrades Drain Dimension to Blizzard Dimension which now deals Water damage and also increase Strong VS Fire. Upgrades Destructive Palm to Anti-Tech Palm, which increases modifier, increases jewel cost and increases Strong vs Machines modifier. Each Job+ or Class Change Job is unique to a unit, the same Job will have a different upgraded ability. Upgrades Sedative to Ataractic, which increases healing amount. Adds new skill Shield Breaker - Haymaker a strike attack to one enemy around self (180%) and reduce Strike Res (25%). You must have a lot of tenacity and sincere devotion in exploring the various fields of science. Raspuchin (Fastidious Alchemist) will discuss ill-prepared Alchemists and then give a math oriented exam. Adds new ability Blossom of Dawn, which doubles PATK for one turn and adds guts. Adds new skill Transcendent Waltz which heal an ally and cure all status. Adds new skill Thunderous Shadow which deals damage after moving and inflicts Paralyze. Adds new skill Focused Daze which increase the PATK (25%) and Strike Res (15%). Upgrades Neuro Potionon Sub to Anti-Paralysis Meds, which increases healing amount. Adds new skill Frost Break which teleports to the enemy, inflict silence and adds a 3 turn 25% self PDEF buff to it that is stakcable up to 3 times. Adds new skill Fateful Purification which inflicts daze in the area. Upgrades Battleaxe Stroke to 3 phase fire attack. Upgrades Windmill Shuriken to Lightning Shuriken which now deals 2 thunder hits and moves the target 2 squares forward. Converts Darkness Illumination to Brutal Assault, moving it from the sub to main job, increasing the damage and jewel cost and adding a one turn PDEF/MDEF buff. Adds new Skill Assassin Blade - Null, which Slash ATK on target unit & removes buffs, Changes Assassin Blade - Paralyze to Swiftblade - Paralyze, which reduces modifier, adds a teleport, reduces charges and changes Area and Range, Moves Assassin Blade - lesser Charm from Sub to Main and upgrades it to Assassin Blade - Charm, which reduces jewel cost, Adds new Skill Shadow Stalking, which Greatly raises own Evasion Rate for three turns, Adds new Skill Jewelry Dagger, which Transfers Jewels used by self to target ally unit, Replaces Assassin Blade - Poison on Sub with Poison Dagger, which Inflicts Poison on enemy unit, Replaces Assassin Blade - Dark on Sub with Shade Dagger, which Inflicts Blind on enemy unit, Replaces Assassin Blade - Paralyze on Sub with Paralyzing Dagger, which Inflicts Paralyze on enemy unit, Replaces Assassin Blade - Sleep on Sub with Sleep Dagger, which Inflicts Sleep on enemy unit, Adds new Skill Jewel Heist to Sub, which Absorbs Jewels from enemy unit, Adds new Skill Healing Dagger to Sub, which Recovers HP of allied units within target area, Adds new Skill Taunt to Sub, which Chance of inflicting Rage on enemy unit, Adds new Skill Pinpoint Shot, which Missile ATK on enemy unit & nullifies Range extension, Replaces Take Aim on Sub with Pinpoint Aim, which Multiplies Missile ATK Power by 2.5 & reduces MOVE by 2 for one turn, Replaces Take Aim on Sub with Long Aim, which Raises DEX & Range +3 & reduces MOVE by 2 for one turn. JM bonus increase of 4% HP, 2% DEX, 2% AGI, 125 HP. Upgrades Cross Blizzard on sub to Permafrost Sphere, which have a chance of inflicting Daze on units within area for 2 turns, increases the damage multiplier and increase jewel spent from 12 to 20. Adds new mapwide skills Jewel Inflation (jewel cost increase for 3 turns) and Jewel Deflation (jewel cost decrease for 3 turns). Adds new Skill Rudra Cross, which after moving, Pierce ATK on units within target area (Strong vs Demons), Adds new Skill Rudra Cure on Sub, which after moving, removes statuses inflicted on ally units in area around self. Upgrades Offensive Ground Activity to Immense Ground Activity and Defense Dragon Pulse Activated to Battle Dragon Pulse Activated to increase the stats provided and add jewel recovery, also increasing jewel cost and area. Now that you’re on your way to becoming an Alchemist, there’s only one task left for you to complete and that’s passing the Alchemist Job Change Quest! JM bonus increase of 4% HP, 3% PATK, 2% DEX, 100 HP. Upgrades Prayer of Strength to Prayer for Abundance which now increases the Max HP of the caster and the allies around self, Max HP added is added to current HP. Upgrades Psychometry to Future Sight which now is a teleporrt than reduce AGI, Hit Rate and Evasion from enemies around self and increase own AGI, Hit Rate and Evasion and power ups Pyrokinesis and Cryo-Psychokinesis: Upgrades Pyrokinesis to Blazekinesis which now increase damage and greatly reduce enemies MATK. Specialized in speed/evasion (upgrades from Soldier - noting differences from standard Holy Cavalier job). Adds new Skill Russian Roulette, which increases CT of all targets by 50 at random mapwide. Upgrades Geo Cross to Ruin Cross, which adds a teleport before attacking and increases the height of the ability to 3, Upgrades Solitary Soul on sub to Solitary State, which increases the jewel cost and lowers the charges to 1, increases the duration of the buff to 4 turns, increases the PATK/CRIT buff to 40%, adds a 30% agi buff, 40% hit rate buff, 100% stop and delay resist buff, and a guts, Upgrades Jolting Strike on sub to Spear Crush, which increases the damage multiplier and jewel cost, and changes it to do more damage when self HP is lower. -- For Job Level 50 --Condensed Potion Creation Guide x 1 -- For Job Level Below 50 --Alcohol Creation Guide x 1 : This is the moment of truth, talk to him and he'll change you into an alchemist! Changes Weapon Crush on Sub to Lance Bender, which now lowers Pierce ATK by 60 instead of PATK by 30%. Upgrades Destructive Blast to Destructive Comet, which adds a slow and silence. The Alchemist Code Wiki is a Fandom Gaming Community. You can farm the materials during the event even if you don't have the unit or don't meet the requirements for the upgrade, and then save them to be applied later when you do. There are two types of job upgrades, Job+ and Enchanted Job (JE). Upgrades Pyroclastic Warning to Voltage Warning which change the elemtent to Thunder, increase the damage (from 115% to 170%), removes the Strong VS Plants and now it scales with the user and the enemy's luck. Upgrades Blink to Reboot Teleport which increase the range, reduce the jewel cost and gives jewel regen to the femele allies. Upgrades Photosensitive Smog to Photosensitive Halation which add a AoE res (25%) and a Evasion Rate (30%) buff. JM bonus increase of 4% HP, 3% PATK, 4% CRIT, 125 HP, removes 2% PDEF bonus and reduces 3% AGI bonus to 2%, Upgrades One for All to All For One, which changes the self buff of Slash ATK from a 1 turn 150% buff to a 3 turn 100% buff, Adds new skill Order Slash, which is a long ranged fire slash attack which is strong vs wind and 100% hit with 500 cast speed, Upgrades Solar Blade on sub to Aura Blade, which adds a 50% PATK/MATK debuff to the target, Upgrades Guard Stance to Poised for Battle, which adds jump +1 to the self buff, Upgrades Light Bringer to Dual Rays, which converts it to a 2-hit attack and adds a 3 turn 20% self AGI buff to it, Upgrades Lion Heart to Lionheart, which increases the damage multiplier, adds a chance to crit, converts it to scale with PDEF instead of PATK, and adds a 3 turn 20% AGI debuff to the affected enemy units, Adds new ability Spark Roulette which is a 4 range light slash attack which is strong vs dark that does damage proportional to how close to max HP the user is, Upgrades Shield Bash on sub to Shield Shock, which adds light element, which makes it a 2 turn stun, increase the jewel cost and damage multiplier, but changes it to a single target, Upgrades Weapon Crush on sub to Weapon Bind, which changes it to a single target ranged attack that moves the target 2 squares back and reduces their PATK/MATK by 30% and move by 1 for 3 turns, Upgrades Shield Crush on sub to Shield Bind, which changes it to a single target ranged attack that moves the target 2 squares back and reduces their PDEF/MDEF by 30% and jump by 1 for 3 turns, Adds new skill Imperial Shield to sub, which creates a shield that halves magic damage for ally units within area around self twice, Upgrades Holy Knight Stance +2 reactive to Holy Knight Stance +3, which increases the rate from 40 to 45% and the defend from 50 to 55%, Upgrades the Guardian passive to Guard Boost, which reduces the PDEF buff from 40% to 10% and reduces the HP buff from 20% to 10% but adds 15% light and dark resist, JM bonus increase of 7% HP, 1% PATK, 6% PEF, 1% AGI, 3% CRIT, 150 HP. Adds new reactive Hidden Tiger Technique, which chance of completely evading physical attacks, Replaces Smoke Bomb with Black-Haze Bomb, which now Non-type ATK (strong vs plants) that inflicts powerful Blind effect on units in area around self. However, the abilities from a unit's jobs may be equipped, allowing a level of customization. Upgrades Sky Knitting to Great Sky Knitting which now also doubles the user DEX. Upgrade Razor's Determination to Fan Blade - Razor's Determination which now inflict 3 hits and increase the damage against monsters. Upgrades Blazing Vortex to Armageddon Sky, which casts faster, increases the damage and height range and adds 2 more charges. Upgrades Drain Dimension to Spark Dimension which now deals Thunder damage and also increase Strong VS Water. Upgrades Guardian to Strike-Guardian, which reduces PDEF from 40% to 35%, but adds 25 Strike Res. Go back to Nicholas (Chief Researcher) and he will tell you to go upstairs. Specialized in evasion and lowering accuracy of enemies. Once finished, talk to him again and he will give the player several items which are needed for the following part of the quest. Upgrades Edge Iron - Pierce to Great Edge Iron - Pierce which increase the Pierce buff (from 25% to 40%) and now is stackble (up to 5 times). Upgrades Revenge to Gigantes Counter, which buffs the chance of proc, allows it to activate from skills, adds dark element, and changes it to do damage within a large area around self. Upgrades Clear Refresh to Splendid Refresh which now increase the user MATK and Luck (35%) permanently. Adds new skill Permafrost which is a water magic attack on units within cross area and strong vs Fire. Changes Soul Sacrifice to Death's Domain, which increases the modifier, increases the dmg per dead ally modifier, increases jewel cost and adds a Cast time. Upgrades Twin-Blossom Fury to Beautiful Dual Flurry, which increases the damage multiplier and reduces CT by 25%, Upgrades Ferocious Water Spirit on sub to Ferocious Water Tide, which reduces the charges to 1 and significantly increases the jewel cost, and makes it last until damage is received, and converts the buff to 20% PATK, 30% buff to Slash/Pierce/Strike/Missile evasion and 50% Jump evasion. Nice to meet you. Replaces Guard Stance with Impregnable Formation, which now raises Area ATK Res of alls, by 20, for 3 Turns. Upgrade Cure Rest to Cure Medley which now cures status ailments, increases the jewel cost and the cast speed and halves the charges. Adds new reactive Revenge Punishment, which has a chance of applying death sentence when hit by magic damage.